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Infomagic - Games of Daze (Summer 1995) (Disc 2 of 2).iso
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andrewol
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mw101
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scenao01.inf
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1994-08-13
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3KB
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171 lines
Islands
Version 1.00
default
Zone of control rule=Yes
Half damage rule=Yes
Terrain modifies defense rule=Yes
Combat victory generates VPs rule=Yes
0
27
24
2 2 2 2 2 2 2 2 2 2 2 2 10 2 2 2 2 2 2 2 2 2 2 2 2 2 2
2 13 20 20 20 20 20 20 20 15 2 3 10 3 2 2 2 2 2 5 5 2 2 2 2 2 2
2 21 4 4 4 4 4 4 4 4 14 14 23 15 2 2 2 5 5 1 5 5 5 2 2 2 2
2 21 4 4 4 4 4 4 4 17 2 3 10 16 2 2 5 1 1 1 1 13 20 20 15 2 2
2 21 4 4 4 4 4 4 17 2 2 3 10 16 2 2 5 1 1 1 1 21 4 4 22 2 2
2 21 4 4 4 4 4 17 2 2 3 3 10 16 2 2 5 1 1 1 1 21 19 19 17 2 2
2 18 19 19 19 4 17 2 2 1 3 7 11 16 2 2 5 1 1 13 20 22 5 5 5 2 2
2 2 2 2 2 16 2 2 1 1 1 10 3 16 5 5 3 1 13 4 4 22 1 5 5 2 2
2 1 1 1 1 16 1 1 1 1 7 26 9 16 3 3 3 3 21 19 19 17 1 5 5 2 2
2 1 1 1 1 16 1 1 1 7 11 3 12 24 8 8 9 3 16 1 1 1 1 1 5 2 2
2 5 1 1 1 16 1 1 7 11 1 5 3 16 3 3 12 9 16 1 1 1 7 8 8 8 8
2 5 5 3 3 16 3 3 10 1 2 13 20 22 5 1 13 23 17 1 7 8 11 5 5 2 2
2 5 5 7 8 24 8 8 11 3 2 21 4 22 2 13 17 12 8 25 11 2 5 5 5 2 2
2 5 5 10 13 19 15 3 3 3 2 21 4 22 2 16 1 1 1 10 2 5 5 5 5 2 2
2 5 5 10 16 5 18 14 14 14 14 19 4 4 14 19 14 14 14 23 15 5 5 5 5 2 2
2 5 5 10 16 5 2 2 2 2 2 2 21 17 2 5 1 1 3 10 18 15 5 5 2 2 2
5 7 8 26 24 8 9 1 1 1 1 2 16 2 2 5 1 3 3 10 2 16 5 2 2 2 2
8 11 13 14 17 3 12 9 1 1 1 1 16 5 5 1 3 7 8 11 2 16 2 2 2 2 2
2 5 16 1 1 1 1 12 8 9 1 1 16 1 1 7 8 11 2 13 20 4 20 20 20 15 2
2 5 16 1 1 1 1 1 1 12 8 9 16 1 7 11 2 2 1 21 4 4 4 4 4 22 2
2 5 18 15 3 3 3 3 3 3 1 10 21 14 23 14 14 14 14 4 4 2 2 2 4 22 2
2 2 5 18 14 20 14 20 15 3 1 12 24 25 11 2 5 1 1 21 4 4 4 4 4 22 2
2 2 2 5 5 16 3 21 4 14 14 14 17 12 9 2 5 1 1 18 19 19 19 19 19 17 2
2 2 2 2 2 18 14 19 17 2 2 2 2 2 10 2 2 2 2 2 2 2 2 2 2 2 2
5
Riverville
9
2
10 2
1
4 2
1
6 7
1
10 3
1
6 6
1
9 3
2
5 7
2
10 4
2
7 7
Central City
8
2
13 15
1
13 14
2
14 15
2
14 14
2
14 13
2
12 15
2
11 15
2
13 17
Horsemen
11
2
22 18
2
22 19
2
21 19
2
23 19
2
21 21
2
21 20
2
25 22
2
20 21
2
19 21
2
20 20
2
22 17
Horde
12
2
19 10
2
19 9
2
20 9
1
20 8
1
21 8
1
21 9
1
22 8
1
24 5
4
19 11
1
22 9
1
19 8
1
23 6
Southwestern
7
1
6 23
2
6 22
2
6 24
2
7 24
2
7 22
4
9 23
4
4 22
5
2 2 100
14 15 100
6 23 100
25 22 100
24 5 100
10
Created by: Andrew Oliver (Andrew_Oliver@hmc.edu)
Five teams face off in this scenario. Each team begins with one victory
square. There are no unclaimed victory squares at the start of the scenario.
* Riverville: Move a cavalry onto your victory square quickly. Defend your
entrances with infantry while sending out cavalry to capture new squares.
* Central City: People will be attacking from all sides. Hold on to your
victory square and wait for the initial attacks to slow down.
* Horsemen: You have a lot of cavalry at the beginning. Be aggressive!
* Horde: Move your chariot onto your victory square early. Your movement is
limited, but don't forget you can move over the hills to your west.
* Southwestern: Only you and the Horde have chariots. Move a chariot onto
a victory square early in the game. Central City has the closest victory
square, but don't overlook the Horsemen.
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